Strengths and Troubles TM
House Rules
Groups often add their own creative twists to playing
Strengths and TroublesTM.
This page is for rules changes that you found fun and useful, wild card ideas, and other suggestions we've received.
Please send your experiences and input to us at info@goalquestgames.com.
- When a player lands on an occupied space, the player already occupying the space asks the new player a question, like
'name a trouble you have' or 'tell me one of your strengths' or simply 'share something.'
- When a player reads a Trouble Card, they should come up with their own tool to use in addition to the tool suggested on the card.
(Thanks to our game testers, this suggestion was offered so frequently, it has been incorporated into the game!)
- We received this suggestion for playing with younger players: You may wish to remove cards that may not be appropriate for the ages of the children, such
as cards about financial troubles.
- One group developed the practice of "high-fiving" whenever a player named a Strength.
- Would your group enjoy playing cooperatively instead of competitively? This way of playing also works well when time is short. Here are the simple rule changes for playing a cooperative round.
- Our thanks to Martha Barbone, Certified Peer Support Specialist for her idea: Give out Wellness Cards to players who name a goal when landing on a Wellness Dimension icon. You'll find a link to printable Wellness Cards on the Dimensions Page.